The world of animation has diversified from film, TV, games and entertainment sectors to many other industries. Digital animation is used for advanced training, simulation and planning programmes, medical diagnosis, interactive learning and architectural virtual walkthrough. Increasingly works from advanced countries are being outsourced to countries like Malaysia.
The evergrowing animation industry has made headway into markets represented by the various fields of research such as behavioral analysis, architectural visualisation, and now, even in digital filmmaking. These are among the areas covered in the design practice.
The BA (Hons) in Animation explores the fundamental aspects of animation using contemporary approaches. This course will equip the graduates with the fundamentals and principles of classical animation, which will serve as a solid foundation for every type, kind and style of animation. They will learn of the history, style and culture of animation as well as the scriptwriting, narrative and storytelling skills required throughout an industry production pipeline. Students will also explore digital animation techniques using 3D and vector-graphics software, video and special effects techniques for creating stunning visuals for their animated projects and the necessary writing skills for the research and development of animation.
The outline of the programme concentrates on all stages of the production process similar to the workflow practiced by professionals from related industries. Students will undergo a series of hands-on professional training to develop their skills in an industry-based learning system.
Entry Requirements
- Pass STPM/A Levels with minimum 2 principals; OR
- Pass Foundation / Pre-university / Matriculation programme in related field; OR
- Pass Diploma in related field; OR
- Any other equivalent qualifications recognized by the Malaysian Government
Students with a recognized Diploma in related field will be given advanced standing into the Degree programme.
Gaborone, Maseru
Pass an ‘O’ Level or equivalent qualification from an institution recognised by the local Ministry of Education.
Advanced Standing:
- Pass a Foundation (minimum of 1 year), Pre-University or Matriculation programme in a related field or discipline or any other equivalent qualification from an institution recognised by the local Ministry of Education; or
- Pass a Diploma programme (minimum at Year 1 or Year 2) in a related field or discipline or any other equivalent qualification from an institution recognised by the local Ministry of Education; and
- In the instance of the above, credit transfers can be awarded by the Head of School or Programme Leaders based on individual cases through the inspection of results transcripts and course details (curriculum) in the related field or discipline from an institution recognised by the local Ministry of Education.
International Students
For non-Malaysian citizens, please refer to the Malaysian Qualification Agency’s (MQA) List of Overseas Qualifications & its equivalency with Malaysian Education System (PDF) to see if you qualify for this course.
Programme Structure
Cyberjaya
| Year 1 | |
|---|---|
| Semester 1 | Semester 2 |
| Digital Imaging 1 | History of Animation |
| Animation Practice 1 | Digital Imaging 2 |
| Film Structure | Animation Practice 2 |
| Conceptual Studies 1 | Video Production |
| Drawing | Conceptual Studies 2 |
| Typography Design | |
| Select One: | Select One: |
| Malaysian Studies | Moral Studies |
| Co-Curriculum 1 | Islamic Studies |
| Co-Curriculum 2 | |
| Year 2 | |
|---|---|
| Semester 3 | Semester 4 |
| Film Appreciation | Animation Practice 4 |
| Free Elective | 3D Animation 1 |
| Multimedia Imaging | 3D Environment & FX |
| Animation Practice 3 | Pre-Production Studies 2 |
| 3D Modeling | Research Methodology |
| Pre-Production Studies 1 | Global Classroom |
| Select One: | |
| Bahasa Kebangsaan A/B | |
| Co-Curriculum 3 | |
| Year 3 | |
|---|---|
| Semester 5 | Semester 6 |
| 3D Animation 2 | Professional Studies |
| Animation Project Management | 3D Animation 3 |
| Animation Production | Final Project |
| Dissertation for Animation | Entrepreneurship |
| Directed Elective (Steam based) | |
| Internship | |
Gaborone, Maseru
| Year 1 | |
|---|---|
| Semester 1 | Semester 2 |
| Animation Practice 1 | Animation Practice 2 |
| History of Animation | Film Structure 2 |
| Film Structure 1 | Writing for Mass Media |
| Writing Skills for Communicators | Conceptual Design 2 |
| Conceptual Design 1 | Drawing |
| Multimedia Design 1 | Multimedia Design 2 |
| Year 2 | |
|---|---|
| Semester 1 | Semester 2 |
| 3D Modelling | Animation Practice 3 |
| Production 1 | Production 2 |
| Animation Practice 3 | 3D Animation 1 |
| Film Appreciation | 3D Environment & FX |
| Typography 1 | Research Methodology for Multimedia |
| Introduction to Vector Graphics | |
| Year 3 | |
|---|---|
| Semester 1 | Semester 2 |
| Production 3 | 3D Animation 3 |
| 3D Animation 2 | Entrepreneurship |
| Dissertation for Animation | Professional Studies |
| Major Project 1 | Major Project 2 |
* Not applicable for international student
Career Opportunities
Animation is one of the fastest-growing industries in the world, which will potentially play an active role in our everyday lives. With technological developments at the stage they are today, it has become increasingly difficult to differentiate reality from fiction. Animators can be responsible for one or all aspects of feature film production from the creation of models, photo sets, computer-generated images, art direction, commercial material, even till that of advertisements. Graduates will be able to work as a:
- Animation Supervisors
- Character Animators
- 3D Animators
- 3D Modelers
- Digital matte Artists
- Texture Artists






