The computer games industry is a significant and developing contributor to the national economy. Games creation requires the collaboration of experts from a diversity of fields: from visual and audio design, programming, project management and entrepreneurship.
This highly interactive course, taught by a leading game designer, is an excellent primer on all topics surrounding the computer gaming industry. This course is academically challenging and will develop a student’s skills in mathematics, real-time graphics, console game development and hardware architecture.
The Games Technology programme offers students an opportunity to study the interactive design process and theories underpinning the design and development of computer game engines. In addition to the theoretical elements students will learn and use software applications to apply their understanding of games technology.
Entry Requirements
- STPM/A Level with minimum 2 principals or CGPA 2.0; OR
- Pass Foundation/Pre-University/Matriculation in related field and pass SPM/SPVM with 5 credits including Mathematics; OR
- Pass Diploma in related field with minimum CGPA 2.5. For candidates with CGPA below 2.5 and above 2.0, thorough internal evaluation will be carried out; OR
- Pass Diploma in other fields with minimum CGPA 2.5; OR
- Any other equivalent qualifications recognized by the Malaysian Government
Students with a recognized Diploma in related field will be given advanced standing into the degree program.
International Students
For non-Malaysian citizens, please refer to the Malaysian Qualification Agency’s (MQA) List of Overseas Qualifications & its equivalency with Malaysian Education System (PDF) to see if you qualify for this course.
Programme Structure
| Year 1 | |
|---|---|
| Semester 1 | Semester 2 |
| Communication Theory & Study Skills | C++ Programming 2 |
| Fundamental of Computer Systems | Game Technology 1 |
| Mathematics for Computing | Multimedia Authoring |
| C++ Programming 1 | Database System |
| Creative Studies | Mathematics for Game |
| Fundamental of Game | Business Comm. Skills |
| Select One: | Select One: |
| Co-Curriculum 1 | Co-Curriculum 2 |
| Malaysian Studies | Moral Studies |
| Islamic Studies | |
| Year 2 | |
|---|---|
| Semester 3 | Semester 4 |
| Object-Oriented Techniques | System Development Methods & Tools |
| Game Technology 2 | Data Communication & Networking |
| Computer Game Design 1 | Data Structure & Algorithm Analysis |
| Interaction Design | Interactive Multimedia |
| Computer Architecture | Object-Oriented Game Implementation |
| Select One: | Computer Game Design 2 |
| Bahasa Kebangsaan A/B | Global Classroom |
| Co-Curriculum 3 | |
| Year 3 | |
|---|---|
| Semester 5 | Semester 6 |
| Major Project 1 | Game Programming 2 |
| Software Project Management | Operating System |
| Game Programming 1 | Virtual Reality |
| Ethics & Professional Conduct | Major Project 2 |
| Artificial Intelligence | Game Business & Market |
| Digital Modeling & Animation | |
| Practical Internship | |
Career Opportunities
Within this context, graduates entering the industry need to be from a multi-disciplinary background and yet be masters of current technology so as to be able to take advantage of opportunities afforded by future technological advances and possess transferable skills to enable them to seek employment. They can be employed as:
- Computer Games Developer
- Graphics Visualiser
- Games Programmer
- Console Programmer
- AI Programmer
- Virtual Reality Specialist
- Lead Programmer
- Software Product Planner






