Codemasters’ Jason Butterley: Substance Painter quickly becoming industry standard @ Limkokwing University of Creative Technology
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Codemasters’ Jason Butterley: Substance Painter quickly becoming industry standard

7 November 2017

Codemasters’ Jason Butterley: Substance Painter quickly becoming industry standard

Students from the Faculty of Multimedia, Faculty of Design Innovation and the Faculty of Architecture and the Built Environment learned advantages of using Substance Painter, during a Live Demo session of the cutting-edge 3D painting software with Codemasters’ Technical Art Director, Mr Jason Butterley on 24 October 2017.

Prior to joining Codemasters, Jason worked as a lead artist on blockbusters like Harry Potter and Battlestar Galactica. He joined Codemasters in 2006 and is a leading expert in prototyping and art production pipeline development.

Some of his outstanding workmanship involved assembling a drone for real reference photography, and developing the company’s Mega Scan texture library.

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Currently Jason is working on defining Codemasters’ Substance development pipeline and a practical photogrammetry workflow for global environment Codemasters teams.

During his live demonstration, students learned advantages of using Substance Painter over Photoshop.

“When working with substance painter you spend less time in tuning, choosing which textures and procedures you want to use then just tweak where you can, whereas with Photoshop a lot of manual labour is required, it becomes so time consuming because there so many layers to go about. Photoshop almost discourages people to develop a model to its full potential.”

When asked if work done on Photoshop can be transferred to Substance Painter, he said it would not be possible because of procedural differences.

“Substance Painter can be used with a tool called Substance Designer. You can create material in Substance Painter, then transfer it to Substance Designer and I could imagine that doing this will overtake some of Photoshop’s use in terms of producing photographic imagery.”

“If you want to work in the games industry, you’ll find out that Substance Painter is quickly becoming the standard.”

Even though Substance Painter is a lot faster than Photoshop, Mr Jason Butterley mentioned that there are still many uses of Photoshop that users cannot do on Substance Painter.

Students also had the opportunity to get in-depth information on the outlook of the games industry through a question and answer session.

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