Bachelor of Arts (Hons) in Games Art Development
Faculty of Multimedia Creativity KPT/JPS (KA7687) 06/12
Computer games have become mainstream media, with nett earnings even surpassing that of the film industry. Production values are very high and costs of development are rising partly due to heavy demand, lack of specialised and qualified skilled workers, and the pressure to deliver more within an increasingly shorter amount of time. Hence, there is a need for people who are trained and competent in the workflow of game development with very specialised fields of studies. The games industry spans even to other areas like serious games, casual games, mobile games, simulations and virtual reality. It comes as no surprise then that more companies are now outsourcing their work to countries like Malaysia due to lower costs and a competitive standard of quality.
The BA (Hons) in Games Art Development is a programme specially developed with a comprehensive approach to developing the right mindsets for a job in the global games industry, specifically in the area of arts. The games art graduates will take away with them the right skill-set to develop world-class art and game assets that programmers will be able to seamlessly integrate into their proprietary game engines. The programme is designed to be highly practical and industry-oriented. Students explore their own creative vision within the context of this diverse, multi-disciplinary medium with the aim of shaping and developing the promising regional industry. Their understanding of industry will be enhanced through involvement in the semester long internship, improving their potential for eventual employment upon graduation.
The outline of the programme concentrates on all stages of the production process similar to the workflow practiced by professionals from related industries. Students will undergo a series of hands-on professional training to develop their skills in an industry-based learning system.
|Semester 1||Semester 2|
|Digital Imaging 1||Animation Studies 1|
|Design Principles||Digital Imaging 2|
|3D Modeling for Games 1||3D Modeling for Games 2|
|Visual Narrative Studies||Games Assets Development 1|
|Critical Game Studies 1||Critical Games Studies 2|
|Conceptual Studies||Concept Art for Games|
|Select One:||Select One:|
|Malaysian Studies||Moral Studies|
|Co-Curriculum 1||Islamic Studies|
|Semester 3||Semester 4|
|Free Elective||3D for Games 2|
|Animation Studies 2||Casual Games Development 2|
|Games Assets Development 2||Games Assets Development 3|
|3D for Games 1||Games Engine Studies|
|Introduction to Games Scripting||Games Portfolio Management|
|Casual Games Development 1||Research Methodology|
|Bahasa Kebangsaan A/B|
|Semester 5||Semester 6|
|Dissertation for Games||Final Project|
|Cinematography for Games||Games Production|
|Pre-Production for Games||Games Futures|
|Entrepreneurship for Games||Professional Studies|
|Directed Elective (Stream based)|
* Applicable for international students
Know that the knowledge you pick up from school is merely the foundation to guide you to get into the industry. There’s much more to learn and you should never stop learning. Read a lot more, practice even more.
- Games Artist
- Games Modelers
- Texture Artists
- 3D Animators
- 3D Modelers
About the Industry
A game is structured playing, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports/games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Celcom (Malaysia) Sdn Bhd, a Technology Resources Industries (TRI) Bhd company has been the leading…