Diploma in Games Art
Faculty of Multimedia Creativity KPT/JPS (KR10526) 06/14
Computer gaming is a phenomenon of the digital age. Once regarded as an adolescent pastime, computer games are today the entertainment and media industry's fastest growing segment. It has matured to become an industry of increasing sophistication and draws on the advancing technologies from software engineering, computer programming, computer graphics, animation and even artificial intelligence.
As game enthusiasts seek more challenging platforms and environments, the industry is constantly on the lookout for talented designers to create more exciting new games that push the boundaries of technology and creativity.
The Diploma in Games Art will provide comprehensive studies of conceptual ideas, story, character and visual design disciplines. It will focus on developing the student's technical and aesthetic-based skill-sets as well as the ability to coordinate games development teams.
With a primary focus on creating visuals for the screen, a games art student will learn to create highly marketable graphics for the latest gaming platforms/consoles as well as for the mobile/portable device. The programme will provide comprehensive study of the conceptual, story, character and visual design aspects. It will focus on developing highly marketable technical and aesthetic skills as well as the ability to coordinate games development teams.
Students will examine the evolution of computer games, the elements that contribute to a game's playability, hardware and software environments and the visual design, testing, creation and marketing of games. An important component of the course is the practical training students will undergo in preparation for this competitive and highly lucrative industry.
|Semester 1||Semester 2|
|Design Studies 1||Design Studies 2|
|Life Drawing 1||Life Drawing 2|
|Creative Studies 1||Creative Studies 2|
|Analytical Drawing & Color Theory||History of Art|
|Communication Studies 1||Photographic Studies|
|Moral / Islamic Studies*||Communication Studies 2|
|Semester 3||Semester 4|
|Creative Drawing||Digital Imaging 2|
|Digital Imaging 1||Animation principles 1|
|Design Principles||3D Games Modeling 2|
|3D Games Modeling 1||Casual Games Development 1|
|Introduction to Games Design||Principles of Game Development & Technology|
|Bahasa Kebangsaan A/B*|
|Semester 5||Semester 6|
|Imaging for Games||Advanced Games Development|
|Animation Principles 2||Major Project|
|3D Animation for Games||Professional Studies for Games|
|Casual Games Development 2|
Know that the knowledge you pick up from school is merely the foundation to guide you to get into the industry. There’s much more to learn and you should never stop learning. Read a lot more, practice even more.
- Concept Artists
- 3D Modelers
- 3D Character Modelers
- Texture Artists
- Game Interface Designers
- Character Riggers
- 2D Game Animators
- Lighting Artists
- Pixel Artists
About the Industry
A game is structured playing, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports/games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Celcom (Malaysia) Sdn Bhd, a Technology Resources Industries (TRI) Bhd company has been the leading…